by Paul E. Horsman
The night before his Coming-of-Age, Ghyll and his two friends escaped their castle on a clandestine hunt that would forever change their lives. They returned just in time to see their island castle destroyed by strange warriors from a dragonboat and flocks of burning birds. Ghyll’s birthday turned into a nightmare as they fled into the night. This begins an epic journey to find out who is trying to kill them... and most importantly, why? Fortunately, they can count on colorful new friends to assist, including a sometimes overly enthusiastic fire mage, an inexperienced paladin and a female beastmaster who is a ferocious mountain lion. In a world filled with jealous priests, corrupt magistrates, bored aristocrats and power-hungry magicians, they try to survive dark wizards, murderous golems, and fire bird attacks. It soon becomes apparent that not one but several assassins are after them. Who are these members of an obscure, long-forgotten organization? And whose cold hand reaches across the boundaries of space and time to threaten weakened Rhidauna? While the time is running the friends undertake a quest that takes them to a large part of Rhidauna. Following them, the reader is carried along on an exciting journey through a colorful world, whose people, culture and atmosphere are described with great attention to detail without the story losing momentum. Experience the quest! Grab your best travel clothes, strongest backpack and sharpest sword ... or failing that, take an easy chair, a drink and this exciting book.Buy on Amazon | Smashwords | B&N | Kobo
EXCERPT: CHAPTER 6 – DEADLY NIGHT
(Point of View: Chief Main Character – Ghyll)
Ghyll decided it was time for a halt. He liked the location of the old ruins, at the forest’s edge, with a beautiful view over the river. A pleasant place for a hunting lodge, he thought. Not as dull as Tinnurad. He bit his lip; this was something he had thought often enough before, but now it made him feel ashamed.
Along the side of the ruins lay a lawn, large enough for the horses. Ghyll thought to see a glimmer of sunlight on water, so they could drink. An ideal place for a pause, but Ulanth didn’t agree.
“What is it, boy?” said Ghyll. His warhorse snorted and laid his ears flat against his neck. At first, he refused to put a foot on the lawn and when he did, he was tenser than Ghyll had ever seen him. Surprised, he looked around him, but he saw nothing wrong. Even the other horses showed no signs of distress. He shrugged and slid from the saddle. “You are seeing ghosts, boy,” he told Ulanth. “There’s nothing wrong.” The warhorse threw back his head and snorted.
“Quiet!” said Ghyll with a laugh. “Behave yourself.” Then he joined the others in the shade of an old hawthorn.
Just as he sat down, Ulanth screamed.
Annoyed, Ghyll turned to his horse. The curse on his lips evaporated at the sight of six black figures running at them from the castle tower. He sprang to his feet, caught his toes on a gnarled hawthorn root and tumbled sideways into the grass. At that same moment, a bolt of lightning shot past him and exploded on the spot where he had just been sitting.
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